• شماره ركورد
    14099
  • عنوان
    توليد بازي از طريق مهندسي پرامپت درمدلهاي زباني بزرگ
  • سال تحصيل
    1401
  • استاد راهنما
    دكتر بيروز مياني بيدگلي
  • چکيده
    This seminar explores the burgeoning field of game generation through pro‎mp‎t engineering, employing advanced AI models like Genie to dynamically create game elements from user-defined pro‎mp‎ts. The seminar delves into the application of sophisticated AI technologies such as natural language processing and machine learning to revolutionize game design, transforming abstract creative visions into tangible, interactive game environments. The focus is on the capabilities of Genie to interpret complex pro‎mp‎ts, allowing developers to generate not only specific game elements but also entire landscapes and interactive narratives. We discuss various methodologies within pro‎mp‎t engineering, including Zero-Shot and Few-Shot Learning, which facilitate the generation of content that aligns closely with the developers' intentions without extensive pre- training. The seminar emphasizes the integration of these AI-driven tools with popular game development platforms, enhancing their utility in creating adaptive non-player characters (NPCs) and evolving storylines that respond to player choices. By highlighting the challenges and potential of AI in game development, this seminar aims to equip participants with the knowledge to leverage pro‎mp‎t engineering for more efficient and creative game design, ultimately leading to richer and more immersive gaming experiences.
  • نام دانشجو

    فاطمه ظفر ملك

  • تاريخ ارائه
    5/8/2024 12:00:00 AM
  • متن كامل
    84790
  • پديد آورنده

    Fatima Zafar Malik

  • تاريخ ورود اطلاعات
    1403/09/01
  • عنوان به انگليسي
    Game generation through pro‎mp‎t engineering with LLMs
  • كليدواژه هاي فارسي
    توليد خودكار بازي، مهندسي پرسش، مدل هاي توليدي هوش مصنوعي، محيط هاي تعاملي، ايجاد محتواي رويه اي.
  • كليدواژه هاي لاتين
    Automated Game Generation, pro‎mp‎t Engineering, Generative AI models, Interactive Environments, Procedural Content Creation.