چكيده به لاتين
This paper has aimed to identify and prioritize the indicators or factors of knowledge-based soft technologies in case study .Computer games industry is a subset of the creative industries, wich can be effective in accelerating the development of Resistance Economy.Because the creative industries don’t require material or machinery and they use mining mind so cann’t be sanctioned.This paper probes for a comprehensive conceptual framework with an exploratory study and comparative to identify the most important factors which form the background to achieve knowledge-based soft technologies factors and classification of factors on the basis of the characteristics of each component/factor variable within a Tri-Category conceptual framework.With combination of variables and generation of the three dimensions of context,structure,content,the conceptual framework of this study was developed.The proposed conceptual framework was developed with three rounds of Delphi method by collecting data of 22 experts,and model validation study was presented at the end.Base on the finding,48 indicators that affect on computer games industries were founded.So,14 indicators for contextual part ,20 indicators for structur part and 14 indicators for content part were identified.Also,analysis of expert option with Friman test,Showed that content factors(soft technology),the first and the top rated,structure factor(knowledge-based)and contextual factors (technological industry) were ranked second and third in priorities of panel members.
In the second part inorder to performance assessmenting in case industry with improved scorecard method, we looked at data about the performance manufacturing firms computer games.In this method , planning is a prosses for recognizing ideally situation and looking for sulotions inorder to moving from current situation to ideally.After assessmenting many manufacturing firms we conclude the game industry in current situation is away from the ideally in our country.
Keywords:SoftTechnology,Knowledg-Base Industries,Resistance Economy,Cultural Industries,Computer Games