چكيده به لاتين
Schools have been able to accept cultural, educational and leisure activities from the past. On the other hand, school is the place where the children of this community are raised, and the important part of today's children's education is their social education, so that they can play a good role in society. Another important educational requirement in the electronic age is information and communication technology education. In this regard, one of the most effective tools in the new educational system is the augmented reality, which enters into the field of education different physical needs than the traditional education system. This thesis attempts to identify the physical needs of children in line with their social development as effective physical components for achieving a lively and sociable place that provides opportunities for children to interact with others. Previous research and case studies have analyzed the relationship between elementary school architecture and students' social interactions with each other and with other segments of society such as local residents. In this regard, the subject literature related to social school keywords was first studied, so that resources were first collected by time filters from 2 onwards (and linguistic and thematic) and then the subject bibliographic list of information based on the main subject allocation of the text, the degree of relevance to the priority topic. They were studied and analyzed and then focused on analyzing the features of Augmented Reality technology and specifically focused on the features of Augmented Reality Technology. Of course The generalizability of the public, semi-public and semi-private spaces of the school is permeability, flexibility, scale, sensory richness, safety, versatility, beauty and attractiveness, as well as augmented reality tools affecting physical elements such as passages, such as passages. The features of continuous connectivity and curvature are highly interconnected so as to reach a single destination with various paths of varying quality to choose from, based on student-centered parameters that require easy access whether physically or physically. Psychologically for students, ah Marv areas of the passages in the proposed design.
Keywords: Elementary School, Sociable Architecture, Augmented Reality, School Location