چكيده به لاتين
This research utilizes Unreal Engine in a virtual reality environment to develop an interactive urban park design, focusing on identifying users' visual preferences. The case study, Noufel Loushato Park in Tehran, was selected due to its unique urban location and design challenges. Urban parks, as multifunctional public spaces, play a crucial role in enhancing users' social, physical, and mental well-being. Therefore, this user-centered study aims to improve park design quality based on actual user needs and preferences. By simulating and evaluating user responses to various design elements, this study emphasizes the significance of green spaces in improving urban life quality. The primary goal is to establish a design approach that integrates users' visual preferences into the final design. Virtual reality technology enables architects and designers to create immersive 3D environments, allowing users to experience and provide real-time feedback on proposed designs before implementation. In the initial stages, key visual components and physical elements influencing urban landscape design were identified through a review of theoretical foundations and previous studies. The research methodology involved collecting qualitative and quantitative data via user participation in the virtual reality environment. This process was conducted through interactive modeling in Unreal Engine and simulations of proposed designs. Users provided feedback on various park design elements, such as entrances, main pathways, seating areas, shading structures, playgrounds, and other functional spaces, through experiments and surveys. The collected data were systematically analyzed to incorporate user needs and preferences into the final design. Findings indicate that virtual reality technology not only facilitates active user participation in the design process but also enhances design decision-making accuracy and quality. The analysis revealed that users prioritized key design elements such as a balanced combination of natural and artificial shading, integrated and dynamic seating areas, flexible geometries for pathways and recreational spaces, and diverse plant selections and spatial elements. Additionally, users showed a preference for moderately complex yet nature-integrated designs that balance social interaction and personal relaxation. Ultimately, the proposed park design was developed based on empirical data and user feedback, incorporating modifications to spatial patterns, improving accessibility and functionality, and enhancing social interactions through more engaging and user-friendly spaces. This research introduces an innovative and interactive approach to urban park design that can serve as a model for similar projects.